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EMPEROR ZURG
lvl
50
5
7
EMPEROR ZURG

Power: 495

VILLAIN; OFFENSE; DOWNTOWN; TOY STORY; DOWNTOWN VILLAIN; INTERSTELLAR

Offense:
867
Defense:
183
Health:
7,011
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
104
Potency:
0.00%
Tenacity:
10.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Evil Aim
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% bonus damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+30% bonus damage dealt.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 289 damage to target opponent 3 times. Deal up to 30% bonus damage the higher the target's Health is.
Deal up to 289 damage to target opponent 3 times. Deal up to 60% bonus damage the higher the target's Health is.
Deal up to 434 damage to target opponent 3 times. Deal up to 60% bonus damage the higher the target's Health is.
Deal up to 434 damage to target opponent 3 times. Deal up to 90% bonus damage the higher the target's Health is.
Deal up to 578 damage to target opponent 3 times. Deal up to 90% bonus damage the higher the target's Health is.
Zurg Vision
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+10% bonus damage dealt.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% base damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+20% bonus damage dealt.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% base damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 2,601 damage to target opponent. Deal up to 25% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 2,601 damage to target opponent. Deal up to 35% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 3,902 damage to target opponent. Deal up to 35% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 3,902 damage to target opponent. Deal up to 55% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 5,202 damage to target opponent. Deal up to 55% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Rapid Ion Blaster
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to chain to an adjacent opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to chain to an adjacent opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 132 damage to target opponent 23 times. 15% chance for each hit to chain to an adjacent opponent, dealing up to 128 damage.
Deal up to 132 damage to target opponent 23 times. 25% chance for each hit to chain to an adjacent opponent, dealing up to 128 damage.
Deal up to 198 damage to target opponent 23 times. 25% chance for each hit to chain to an adjacent opponent, dealing up to 192 damage.
Deal up to 198 damage to target opponent 23 times. 35% chance for each hit to chain to an adjacent opponent, dealing up to 192 damage.
Deal up to 264 damage to target opponent 23 times. 35% chance for each hit to chain to an adjacent opponent, dealing up to 255 damage.
Massive Ion Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Reduce Magic cost by 1.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% base damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Reduce Magic cost by 1.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% base damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
On turn start, deal up to 867 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 763 damage.
On turn start, deal up to 867 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 763 damage.
On turn start, deal up to 1,301 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 1,144 damage.
On turn start, deal up to 1,301 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 1,144 damage.
On turn start, deal up to 1,734 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 1,526 damage.
Galactic Evil
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+3% chance to gain Offense Up
Requires Gear Tier 6
150
75
25
77,500
Level 3
Decrease required Magic by 1.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+3% chance to gain Offense Up
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
Decrease required Magic by 1.
Requires Gear Tier 10
250
150
100
266,250
65
On receiving damage, this character has a 5% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 8% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 8% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 11% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 11% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
Full Gear List
945,500
90
280
105
150
175
30
35
90
105
50
100
60
70
50
50
240
180
400
60
75
110
130
240
200
400
135
90
90
140
120
230
50
50
50
50
20
45
Gear Tier 6
33,500
30
80
35
30
35
30
35
30
35
Gear Tier 7
110,000
60
200
70
50
120
140
100
60
70
50
60
70
50
Gear Tier 8
200,000
80
60
200
60
35
70
70
Gear Tier 9
247,000
80
60
100
120
100
200
40
20
90
45
20
45
Gear Tier 10
355,000
80
60
100
120
100
200
140
120
230
50
50
20
20
45
45
50
50
20
20
45
45